Providing a universal jump boost would solve the problem of the huge divide between people with and without jump packs, but since the player already has the ability to jump higher, it could no longer offer a captivating goal to work towards. Switching side here to defend the jump pack from this killer argument against it, the jump pack, along with the prop menu, provides a goal for the player to work towards in an otherwise completely linear gamemode, and thus retains the player to the server. If prophunt was somehow turned into a competitive gamemode, this argument right here would be an immediate dealbreaker.Įxcept it's not competitive. Someone with a jump pack is able to at least play on the same playing field as the high tier regulars that also have jump packs, while someone with, again, the same or higher skill level without a jump pack is at a definitive disadvantage. You as a new player, as previously stated, will definitively not be able to hide and survive as effectively as someone who does have it. Now prophunt isn't a serious game by any degree, and people mostly play it to have fun rather than be competitive, but having fun relies heavily on actually being alive to play the game.
![prop hunt map pack prop hunt map pack](https://dropnite.com/images/2774-7181-3617.jpg)
In case that wasn't clear in the last paragraph, this is what I'm saying: You, as a new player to the server without a jump pack, will DEFINITIVELY NOT be able to perform as well as someone with the same / worse skill level that has a jump pack.
![prop hunt map pack prop hunt map pack](https://i.ytimg.com/vi/V5R7bboBTCg/maxresdefault.jpg)
This isn't a massive problem in a game like TTT, but in a game like prophunt where your success is very closely related to the places you have access to, you start to take notice as a new player. The problem the jump pack presents is that instead of having a fixed "map access level" for everyone on the server in the form of a universal server gravity, the server is divided into two groups with two levels of map access: people that have either donated to the server for points / gotten lucky in a crate drop, or played enough hours to afford the pack. For an experienced player, these facts are hopefully obvious. In contrast, a lower jump height restricts the number of places you can get to, and makes it more difficult to get to places you were already able to access. When the server jump height is higher (by the gravity being lower), you can get to more places on the map, and the places that you can already get to are easier to access. However, what consequences does holding a jump boost item up on a high pole have for the newer players that can't get it?Ī jump boost of any kind affects two major things: how many places you can get to on a map, and how easy it is to get to them. Personally, I attribute this fact as a large part of prophunt's success in times where it wasn't as popular, along with the prop menu: they were utilities meant to capture the players interest and keep them working towards a goal during the initial retention period players go through when finding a server. It's no small expense for a newer player, and has always taken at least 15 hours of competent gameplay without buying anything else to get it. The jump pack, the last time I saw it, costed 100,000 points, and I'm assuming it's the same price today. Specifically, I will be talking about the expense of the jump pack in the pointshop in contrast to a cheaper option/a global jump boost.
![prop hunt map pack prop hunt map pack](https://d.newsweek.com/en/full/1505776/fortnite-prop-hunt-stray-kite-farms.jpg)
Note that I'm not explicitly suggesting anything in this thread, I have no major gripes about the jump pack, but I just wanted to finally talk about something I've been wanting to talk about since I joined prophunt. Since TTT was talking about the jump pack a little bit ago, I figured I could prompt some discussion about it here.